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Game8 Store

Cut fees by up to 25%
and let us bring the players too

From building your out-of-app store to driving traffic through Game8 and its 42 million monthly users — in as little as two weeks.

A store on its own does not generate sales. We provide both the storefront and the path that brings players to it.

Game8 Store purchase screens shown on a smartphone and a laptop
  • 5%

    Transaction fee

  • 42M

    Monthly users on Game8

  • 2weeks

    Fastest time to launch

  • 13titles

    Live today

Why Game8 Store

There are several ways to sell outside the app. What sets Game8 Store apart is that acquisition comes with the payment layer, not separately.

  • Game8 Store

    Store fee
    5%
    Apple / Google fee
    None
    (wiki traffic never passes through the app)
    Acquisition
    Referrals from a wiki with 42M monthly users
    Build and run
    Launch and operation handled for you
  • Payment-only external services

    Store fee
    Varies by service
    Apple / Google fee
    Linking out from inside the app costs
    15% (Apple) / 20% (Google)
    Acquisition
    You have to source it yourself
    Build and run
    Mostly on your team
  • Your own web store

    Store fee
    Payment processing fees only
    Apple / Google fee
    Linking out from inside the app costs
    15% (Apple) / 20% (Google)
    Acquisition
    You have to source it yourself
    Build and run
    Built and run entirely in-house
  • In-app purchase (IAP)

    Store fee
    Apple / Google fee
    26% (Apple) / 30% (Google)
    Acquisition
    Only exposure inside the app store
    Build and run

Rates reflect the Japanese market as of July 2026. Apple counts purchases made within 7 days of an in-app link tap; Google counts 24 hours. Reduced rates for small businesses, and the new Google Play structure taking effect on 31 December 2026, change these figures. Game8 Store transaction fees also vary by referral channel and payment method.

Features that move revenue and cut workload

More than a checkout: a system that works on your revenue, your workload, and your fans' enthusiasm.

  • Walkthrough wiki

    Built to sell on the wiki, not just link out from it

    At Game8, the same team designs and runs both the walkthrough wiki and the store. The purchase path sits inside the flow of the walkthrough, so players reach checkout while their intent is still high.

    Traffic comes from Game8 itself, with 42 million monthly users, and because it never passes through an in-app link, no Apple or Google link-out fee applies.

  • A range of payment methods

    Reach players without a credit card

    Credit cards, convenience store payment, carrier billing, and online ID payments are supported, so players without a credit card still have a way to buy.

  • Built for more than in-app items

    Sell more than in-app items

    Alongside in-app items you can sell Steam download keys, digital items, and physical game merchandise.

  • Points

    Keep players coming back

    The shared Game8 Store points program gives players a better deal on every purchase. Game8 covers a set reward rate, and you can raise it further by funding the difference.

    Useful for driving repeat purchases and lifting engagement during campaigns.

  • Coupons

    Effective for both acquisition and retention

    Issue coupons for specific items or a limited period, as either a fixed amount or a percentage off.

    Ideal for collaboration events and anniversary campaigns. Game8 also distributes coupons at its own cost on a regular basis.

  • Limited offers

    Control how often each player can buy

    Cap purchases per player or per period — "one per customer", "first 100 only" — and optionally sync the purchase count with your game.

  • Gift codes

    Instant rewards with no development work

    You issue and manage codes on the store side, and players enter and redeem them directly on Game8 Store.

    Because item delivery runs through the same API as a normal purchase, you can launch giveaway campaigns without any special development.

  • Dashboard

    Improve operations with real data

    Track transaction counts and revenue by channel in real time.

    Daily and monthly totals, payment history, and monthly payout statements are all available, which helps with internal reporting and verifying campaign results.

  • In-app SKU and Adjust integration

    Keep your existing SKU structure

    Bring your existing in-app SKU structure across as it is, and measure referral performance through Adjust integration.

Sales settings already supported

  • Scheduled launches
  • Time-limited sales
  • Discounted pricing
  • Free item listings
  • Limited-edition items
  • Saved in-game IDs
  • Saved card details

On the roadmap

  • Group purchases
  • Gifting purchases
  • DLC sales
  • Subscription sales
  • Physical merchandise
  • Stores for overseas markets
  • White-label stores

See the actual purchase flow in the demo first

Walk through the whole path yourself — from the game to the store to a completed purchase.

From launch to daily operation, we take on the work we can

We keep the burden of running a store to a minimum so your team can focus on selling.

Launch and setup

  • Hands-on launch support

    We work alongside you through configuration and operational design as your store goes live.

  • Payment testing on your behalf

    We verify payments on real devices and in the test environment, minimising the risk of defects before release.

  • Item registration on your behalf

    We register product details, prices, and sales conditions to cut your workload. This continues after launch.

Operation and risk

  • Player enquiry handling

    We handle player enquiries about purchases and payments, easing the load on your CS team.

  • Refunds and chargebacks

    We process refunds where circumstances require it, and handle chargebacks on your behalf when they occur.

  • Fraud and risk support

    We design and support the response to fraudulent purchases and misuse, keeping risk contained.

Improving results

  • Shared promotion know-how

    We share effective campaign design and operational know-how drawn from other titles.

  • SKU planning and proposals

    We propose SKU design with revenue maximisation in mind, covering pricing and product mix.

  • Data-driven improvement proposals

    We propose your next campaign and operational improvements based on actual performance data.

Payment infrastructure and security

SP.LINKS, with 30 years in payment processing, runs its own payment centre. The platform holds up under the spike traffic of anniversary and collaboration events.

  • System uptime

    99.999%

    FY2024

  • Average response

    1.0sec

    Payment processing

  • Annual transaction volume

    4trillion JPY+

    Across SP.LINKS

  • PCI DSS v4.0 compliant
  • ISMS certified
  • 24/7 monitoring
  • Regular third-party vulnerability testing
  • Encryption in transit enforced
  • Daily automated backups

Track record

We keep expanding the titles we support as launch and operating experience builds up across multiple games.

  • Live today

    13titles

    Around 30 more in preparation

  • Share of GMV (average)

    ~30%

    Across titles with stable operations

  • Share of GMV (peak)

    65%+

    Highest recorded for a single title

Share of GMV refers to the proportion of a title's total gross merchandise value that comes through Game8 Store.

Titles on Game8 Store

In-app items

  • 弱虫ペダル レゾナンス・ぺダイズム

    enish Inc.

  • BIOHAZARD Survival Unit

    Aniplex Inc.

  • ハイキュー!!TOUCH AND CONNECT

    G Holdings co., ltd.

  • スヌーピードロップス

    CAPCOM

  • ハイキュー!! TOUCH THE DREAM

    G Holdings co., ltd.

  • おそ松さん:六喜六憂ドタバタバトル

    G Holdings co., ltd.

  • トリッカル・もちもちほっぺ大作戦

    株式会社ビリビリ

  • 戦国ブシドー〜大野望の巻〜

    GENSEKI K.K.

  • 放浪仙人〜借金取りと妖怪退治の旅〜

    GENSEKI K.K.

  • FUSHO-浮生-

    Future Interactive Limited

  • 未来家系図 つぐme

    Mynet Games Inc.

  • キャットファンタジー

    FUNDOLL GLOBAL LIMITED

  • 大江戸ロマンス

    株式会社シドニア

  • 雀エボライブ

    enish Inc.

Steam download keys

  • 金田一耕助シリーズ 本陣殺人事件

    coly Inc.

  • Dialoop

    株式会社バイキング

  • 絶体絶命少女 虚空の方程式

    エグザムゲームス

  • ケモノポリー

    エグザムゲームス

  • アイドリングアイドル

    エグザムゲームス

  • Crystal Survivor

    エグザムゲームス

A selection of live titles, listed in no particular order.

See how much your margin changes

Move the monthly revenue and the share that goes through Game8 Store to see the difference against platform fees.

50,000,000JPY

30%

Titles with stable operations average around 30%

Revenue through Game8 Store
15,000,000 JPY
Platform fee (26%)
3,900,000 JPY
Game8 Store fee (5%)
750,000 JPY

Difference per month

+3,150,000JPY

Difference per year

+37,800,000JPY

At the same monthly revenue, which moves the needle

If the transaction fee drops by 1 point
+1,800,000 JPY
If the share through Game8 Store rises by 10 points
+12,600,000 JPY7.0×

Raising the share is what pays off

This estimate assumes a platform fee of 26% and a Game8 Store fee of 5%. Actual fees vary by referral channel and payment method, and the share going through Game8 Store differs by title.

Build the right combination for your game

The core package covers everything you need. Add options to push acquisition and sales further.

Core

Core package

The essential package with everything you need

Transaction fee

5%

Includes every core Game8 Store feature.

What's included

  • API for selling in-game items
  • Dedicated dashboard
  • Discount coupons
  • Gift code delivery
Start for free
  • Option

    Walkthrough wiki built and run by Game8

    Pricing provided on request

    We build a wiki dedicated to your title and run it, including SEO and article updates. Subject to prior review.

    Get in touch
  • Option

    Featured placement on Game8

    Pricing provided on request

    We place dedicated referral slots in high-traffic areas of Game8 to drive players straight to your store or to a specific item. Subject to prior review.

    Get in touch
  • Option

    KOL event planning and production

    Pricing provided on request

    We plan and run events with popular influencers and streamers to build buzz inside and outside your game. Subject to prior review.

    Get in touch
  • Option

    Social account setup and operation

    Pricing provided on request

    We handle everything from launching official accounts on X (formerly Twitter) and Instagram to running them day to day, supporting lasting fan engagement. Subject to prior review.

    Get in touch

Pricing and features

FeatureCore packageOptions
Pricing
Setup fee¥0Contact us
Monthly fee¥0Contact us
Transaction fee5%Contact us
Promotion
Walkthrough wiki
KOL events
Social media operation
Features
Point rewardsLimited*1✓*3
Point redemptionLimited*2
Dedicated dashboard
Discount coupons
Gift codes
Limited-time offers
Scheduled item launches
Time-limited sales
Discounted pricing
Free item listings
Gifting purchases
  • *1 With the core package alone, a fee equivalent to the reward rate is added separately.
  • *2 Point discounts do not apply if you do not use point rewards.
  • *3 While an option is active, Game8 covers a reward of 1–2%.

What you already run keeps working

Running your own web store or another external service? Nothing has to be replaced.

  • If you run your own web store

    We do not compete with it. The roles differ.

    Your own store mainly serves players who already spend, while Game8 Store works as the first-purchase entry point for new and low-spending players arriving from the walkthrough wiki.

    Because the audiences barely overlap, the two do not take revenue from each other, and Game8 covers the acquisition side that in-house stores tend to struggle with.

  • If you already use another external payment service

    Your existing API work carries over.

    The underlying design — confirming whether a purchase is allowed, then notifying completion — is the same, so logic you have already built can be reused.

    What you add is mainly signature verification and a player information endpoint, which is far less work than starting from scratch. Running both services in parallel is also an option.

Questions we hear most often

Answers to the questions publishers ask us most about Game8 Store.

  • QDoes external payment violate app store policies?

    App Store and Google Play policies do restrict purchase flows that link out directly from inside a game.

    Game8 Store is provided purely as an external website, so you can operate it in line with those guidelines. Many titles are already running this way without issue.

    Following the Mobile Software Competition Act, in force since December 2025, Apple and Google charge a fee when an in-app link sends players to an external site. Traffic that never passes through the app — such as referrals from a Game8 walkthrough wiki — falls outside that scope. (As of July 2026. Please check each platform's current terms.)

  • QHow long does it take to launch?

    From application to going live takes as little as two weeks, and typically four to six weeks.

    The exact timeline shifts with the review and the technical setup involved, but a dedicated support team works alongside you to keep things moving.

  • QHow secure are payments and personal data?

    You can rest easy on both. Game8 Store works with a Japanese payment service provider to deliver a PCI DSS compliant payment environment.

    Personal data is handled strictly in line with our privacy policy: we never provide it to third parties or use it for any other purpose.

  • QAren't refunds and chargebacks a lot of work?

    Game8 Store handles the whole chain on your behalf, from payment processing through refunds.

    If a chargeback (a refund demand arising from fraudulent use) does occur, we process it on our side, so there is no complicated handling for your team.

  • QCan a company based outside Japan use Game8 Store?

    Yes. For companies based outside Japan we operate as the Merchant of Record (MoR).

    That removes the need to sell in Japan through a local entity, and we handle tax, invoicing, and payments on your behalf.

    Publishers outside Japan are already live with us, and we can handle contracts and support in English.

How launching works

  1. 01

    Apply

    Fill in the required details and submit the application form, or contact your representative directly. We will talk through your needs and recommend the right set of options.

  2. 02

    API work and catalog decisions

    We complete the system integration (API implementation) and settle on the items, prices, and store copy. We can also help produce the images and descriptions.

  3. 03

    Payment testing

    Before you go live, we verify the payment flow and everything shown on screen in a test environment. Any issues or adjustments are handled at this stage.

  4. 04

    Go live

    Once setup is complete you can start selling the same day. Support for operations, promotion, and features continues after launch.

Open an out-of-app store that grows revenue and profit

  • Referrals from Japan's largest game walkthrough network support new player acquisition and revenue growth
  • Fees up to 25% lower than in-app purchase (26% on Apple, 30% on Google) improve your margin
  • Coupons, points, limited-time sales, and other revenue-accelerating features come as standard